User experience influenced my games because I had no idea what was going on. Every time I had a question I really was like let me google this or let me find a game or even let me find a tutorial. One time I even learned how to make a very simple plat former game from a 8 or 9 year old girl and her father. My chase game was actually pretty easy to make because it was pretty strict and you knew exactly what to do and how to do it. I had no idea what was going on because it is very knew to me and I am not smart like all these new six graders like Meah, Tyler, and Alexis who actually made wonderful games.
Each of my games were pretty complex with all the coding. If I had to pick any of the games I made and games I'm gonna make it would probably have to be operation freedom. In both of my games they use very simple codes because I didn't want to push myself hard enough, I think that if I push myself really hard I could make a game like Kyhler. In operation freedom some goals are that they need to be of your highest standards and really challenging, complex, and high-level directions and requirements. Both my games are very different one of them is very well thought and another has like 10 bugs in there that I am trying to figure out.
Chase game code |